Total Conversion mod for CK2 that based on the Fantasy World of Goshen, and books/stories set therein, created by Dillon B. Sapp and Cody Lee Collins. More info Below
Functional Alpha of Goshen Sagas mod. Based on the Fantasy World and Stories of Goshen, by Dillon B. Sapp and Cody Lee Collins.
New Personality system that's based on Big 5.
Custom Battle events, including a dueling bodyguard system so that characters can fight one another on the field, or have their guard fight on their behave.
An Illness/Injury system with 5 levels of progressive/regressive traits, that means an annoying cough/broken finger can get better or it can grow out of control and even kill you.
The 9 swords of the Gawei to pass down the family lines of the Will of the Elder.
Credits
Team members:
SinStar87 - Main Coder
Special Thanks:
Huge thanks to Attiris for all the artwork that was created for the mod.
Immense thanks reddit user yemmlie for the CK2Generator and AGOT forum user Valor1 for pointing me too it.
Thanks to the AGOT Team for so much; help in the past, indulging my nonsense while I burned away time on their forum, and for permission allowing me to make use of some of their mechanics.
Thanks to AGOT Forum User Specialist, for some of the artwork, namely the Gawei Flag, and Azsouth helping with some of the character creation.
Thanks to AGOT Forum User Lancelot for permission to use parts of his Congenital Overhaul mod, specifically trait icons.
Where you can find other mods by SinStar87:
Steamcommunity.com
Moddb.com
Sinful Center Discord
Discord.gg
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Goshen Sagas links, you can find all the books here
Reddit.com
Really excited to see this updated, I've been following your mods and your excellent writing since I found out about them. Thanks a bunch for sharing them with the public and keep up the great work!
Edit: Are all the governments supposed to use the Iqta system? If so, is it possible to know the reason for the singular use of that government?
It's because there's no governments in the mod, so it's defaulting to vanilla and apparently vanilla default is iqta *Shrug* I don't believe there's any actual affects of it.
All right, just thought it was a bit curious, thanks for the info.
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There's a major bug in this version, I'm not able to set anyone as a council member even after hiring people who should be able to fill those positions.
Is this mod for the latest version of Ck2 or am I just missing something, originally I had tried this out with your Resources mod but I turned that off thinking it might be conflicting. It didn't seem to make a difference.
Forgot to setup the triggers, so noone qualified, will be fixed in the next version.
Issues or comments? Reply to this post so ModDb actually informs me of your message.
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